Mesocósmico (Paulista)
Software-driven animation, outdoor projection
Add’l animation: Sarah Rothberg
Software: Sam Brenner
Commissioned by SPUrban, Sao Paulo, Brasil

Sao Paulo was built on top of the Mata Atlantica, a once-vast forest biome that, in spite of the radical reduction from only 8% of its original land cover, still contains a large proportion of unique (endemic) species.
By comparison, Sao Paulo is a mega city: and the most prosperous state in Brazil. This comes with a cost: battles between resource exploitation and balance, tensions around social justice, and widespread industrial pollution. The cultural diversity of the city’s demographics stands in tension with the surrounding forest ecosystem: Sao Paulo is a global place, a rich cosmopolitan ecosystem of established immigrant micro-communities.
In the software-driven animation Mesocósmico (Paulista), aspects of urban life and the surrounding rainforest – trees, animals, water – are recombined with Sao Paulo’s urban / indigenous patterns. Enormous Bullet ants, tiny Flea frogs, gangly vultures, spider-like Muriqui are interwoven with the punctuating beat-driven rhythms of Sao Paulo, visible in the graphic mosaics, in the urban growth of buildings (noisily competing like trees for air space), and in the footsteps of “giants” hammering out the rhythm of commerce and mobility. In fall 2014, the specter of the World Cup was still in the air. Forest trees were still falling. The particulate of 21st century urban nature continues:  airborne pollutants, airplanes, and electromagnetic waves.